Here is the full pixel turn around for the main character. This was a lot of fun to make but pretty difficult too. In the key art we actually had an 8 direction rotation but after alot of research of SNES era games we found that most of them kept to 4 directions and had the characters move in diagonals in a strafing manner. As this was our first project working together we were happy to limit it to 4 directions for the time being.