This was going to be for a game design pitch to a company that didn’t end up happening. For this I deliberately wanted to get as much out of as few frames as possible. This side run definitely doesn’t work as well as the front run though.
The one massive lesson learned from this animation was in the lighting and shading. I very quickly learned that in shading it this way I made it difficult to flip the sprite or place it in other lighting conditions and make it still look like it fit. Lessons learned!