These character concepts were for a game me and a colleague were going to work on. I’m a little sad that it didn’t end up happening because the game sounded a ton of fun and once again I got free reign to go crazy with the enemy designs.
The game was a Rock, Paper, Scissors type game but with a street fighter type twist where each opponent was an over the top enemy with exaggerated animations and tells, similar to Punch Out.
Here the tutorial villain comes back to get revenge on the player. Previously undefeated, the player was the only one to discover his (somewhat obvious) weakness. Now more ready than ever he has studied up on your tactics and has a much more versatile movelist.